Raw, lumbering, primitive warriors
Combat:
Beefy tanks and long range hunters
Most melee units of any faction
Slow, but beefy and powerful
Great knockback attacks and trap builds
Physical and Fire builds
Map:
Slower wagon and average building strength
Rampage for a day and get bonuses based on how many territories you took out
Combat:
Great mix of units for all ranges
Focus on armor, extended combat and relentlessly whittling enemies down
Armor and Bleed builds
Map:
Strong defenses
Complete Crusades for rewards (pick a target for a Crusade, or maybe a Spirit randomly selects it for you)
Devoted armored soldiers with brutal weaponry
Aggressive, reckless and expendable
Combat:
Weak but tons of them
Bleed, Fire, Explosions and Death builds
Lots of close to mid-range dangerous contraptions
Map:
Build up settlements quickly but they never get very strong
Overwhelm with road warrior wagons
Combat:
Strong range, melee and assassin units
Fire and Bleed builds
Map:
Solid wagon and buildings
Disciplined, balanced and stealthy
Haunting, sneaky and sadistic
Combat:
Tanks and squishy assassins
Rely on traps, speed and crowd control to get in and burst damage
Bleed and Fear builds
Build up Fear to go into Pyscho mode
Map:
Weak healing but keep coming back from death stronger
Haunt enemy territories to drive their barracks away
Combat:
Powerup with software upgrades during combat
Strong but few in number
Tricksters, crowd control, annoying
Frost builds
Keep enemies at bay while you blast them down and gain strength
Map:
Strong buildings over time
Expensive units and upgrades
Superior hi-tech ranged assassins