Player Skills
Player Skill Modifiers
Army Composition (Specific Champs and Peons)
Modifying Champs and Peons
Artifacts
Building Types
These mostly don't exist yet. They're intended to paint the picture of how I'm hoping all these systems will end up interacting. As players go through runs and encounter new units and artifacts, hopefully some ideas spark in their minds about a build to target this run or for some future run.
If you have ideas for build archetypes, artifacts, unit bonuses, skill modifiers, etc PLEASE reach out :)Â
Slasher Trap and Bleed Build
Target Recruits:
Terrifier heads - Throws bear traps down to snare (Upgrade with +Special Charge Rate)
Pumpkin heads - DPS, throws daggers. (Upgrade with +Bleed Chance)
Pin heads - Hooks enemies, off-tank, can protect allied range units
Target Artifacts:
+Bleed Damage
+Bleed Duration
Speed bonus for each enemy currently bleeding
Trapped Enemies Take More Damage